Currently pursuing a PhD at Imperial College London, UK in the area of Innovation and Entrepreneurship. Professional experience includes 18+ years of experience in software development, QA, and management. A rich experience gained from working at companies like Amazon, NetApp, and Lucent Technologies (now Nokia) at various levels and roles.
My Mentoring Topics
- Career guidance, agile development, innovation, achieving career success, writing, improving design and architecture, managing managers engineers, and mentoring them, making an impact on the organisation.
Design Patterns - Elements of Reusable Object-Oriented Software
Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides
Key Facts and Insights Design Patterns are recurring solutions to common problems in software design. The book provides 23 design patterns categorized into three groups: creational, structural, and behavioral. Creational patterns deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. Structural patterns explain how to assemble objects and classes into larger structures while keeping these structures flexible and efficient. Behavioral patterns characterize the ways in which classes or objects interact and distribute responsibility. Each pattern is described with its name, intent, motivation, applicability, structure, participants, collaborations, consequences, implementation, sample code, known uses, and related patterns. The book is not just a catalog of patterns, but it also provides a new language for discussing programming concepts. The authors emphasize the importance of encapsulating the concept that varies. The book provides valuable insight into object-oriented design principles. Design patterns help to reduce the complexity of software design by providing generalized solutions that can be customized to fit specific problems. The book is considered a classic in the field of software design and is often referred to as the 'Gang of Four' book. In-depth Analysis and Summary "Design Patterns - Elements of Reusable Object-Oriented Software" is a seminal work in the field of software design, authored by the 'Gang of Four' - Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. The book has had a lasting impact on software engineering and has helped to shape the field of software design patterns. The book is not just a catalog of patterns, but it is a comprehensive guide to understanding the principles of object-oriented design. It provides a new language for programmers to discuss, explore, and implement design solutions, making complex designs easier to understand and communicate. The book presents 23 design patterns divided into three categories: Creational, Structural, and Behavioral. These patterns are not specific solutions to a particular problem, but rather general strategies for solving a certain kind of problem. They provide a template that can be adapted to the specific needs of the software being developed. Creational Patterns focus on the instantiation process of objects. They provide a way to decouple a client from the specific classes it instantiates. Examples include Singleton, Factory Method, and Abstract Factory. Structural Patterns deal with the composition of classes or objects. They help ensure that when one part of a system changes, the entire structure doesn't need to change along with it. Examples include Adapter, Decorator, and Composite. Behavioral Patterns are concerned with communication between objects. They help ensure that objects interact with each other properly, and that responsibilities are distributed effectively. Examples include Observer, Strategy, and Template Method. Each pattern is described in detail, with information on its intent, motivation, applicability, structure, participants, collaborations, consequences, implementation, sample code, known uses, and related patterns. This thorough description allows readers to understand not just what the pattern is, but why it is used, how it is used, and the benefits and potential drawbacks of its use. One of the key principles the authors emphasize is the importance of encapsulating the concept that varies. This means identifying the parts of a system that are likely to change and separating them from the parts that are stable. This encapsulation reduces the impact of changes in the system, making it easier to update and maintain. The book provides valuable insight into object-oriented design principles. It demonstrates how these principles can be applied to create flexible, reusable software. It also shows how design patterns can reduce the complexity of software design by providing generalized solutions that can be customized to fit specific problems. "Design Patterns - Elements of Reusable Object-Oriented Software" is considered a classic in the field of software design. It is a valuable resource for any software developer seeking to improve their understanding of design patterns and object-oriented design principles. By equipping readers with this knowledge, the book empowers them to create more efficient, maintainable, and adaptable software. In essence, it provides a roadmap for navigating the complex terrain of software design, making it an essential read for anyone serious about becoming a proficient software designer.View